Aprıl 7, 2011 Patch Notes

29 April 2011 | Category: Media

Content Changes / Updates

* The new dialog options below have been added to the advisors;

- Information and suggestions about the region map
- Information and suggestions about the Pit and Arena
- Information about the buildings that can be constructed and the units that can be trained for each rank and suggestions on this matter
- Information and suggestions about honor points
- Information and suggestions about the guilds

Note: You can access some of the new information and dialog options on the dialog screen that your advisor approaches you to help you with various situations. However, the whole of the dialog options will be accessible through visiting your advisor, in other words; through the companions menu.

* Information about the guilds, the Pit, the Arena, honor points and the alliance system has been added to the tips that are displayed on entering battles and on loading screens and the existing information has been updated.
* Although the AP cost of the Firewall special attack of the Purple Scorpion unit was 40, it was displayed as 30 on the interface. This error on the interface texts has been fixed.

Balancing Changes / Updates

* Maximum and minimum army limits have been implemented on all guild quests.

* The AP value of the Venombug has been reduced from 60 to 40. Also, the Venombug will no longer be able to break armor; however, it will completely bypass it (like atrónic attack). The special attack of the Venombug will be changed in the next update. Until the next update, the Venombug unit will not be able to perform its special attack.
* The amount of resources earned from Pit battles has been doubled.
* The required minimum and maximum army intervals to be able to join Arena battles have been reduced. Thus, it will be possible to have Arena battles more often.
* For all the guild quests the chances for an item to drop has been increased for all item categories. (The chances for an item to drop has been increased by approximately 25% – 35%) (Check the notes)
* For Arena battles the chances for an item to drop has been increased for all item categories. (The old chances for an item to drop has been increased by approximately 25% – 35%) (Check the notes)
* Guild quests will now award 2% the amount of the enemy’s army power as honor points (HoP). (Check the notes)
* The amount of honor points gained from Arena battles has been increased. 5% of the enemy army’s army power will now be awarded as honor points (HoP) (the old ratio was 1,3%).

Notes:
- Items of “good” category and “rare” and “set” items are not currently available in the game. Even if items that should belong to these categories are obtained through vendors or quests, they might not be working as intended. Players who have obtained items that belong to these categories may keep using theses items; however, when the relevant developments are carried out, items that belong to these categories will be deleted from the game and added to the game again. Thus, when the relevant update arrives, the said items will be deleted from the inventories of the players who have obtained these items before.

- Honor points also increase when main quests are completed. In main quests, you obtain 1% of the total army power of the enemy army as honor points (HoP).

Technical Changes / Updates

* A link to the “Rankings” web page has been added to the statistics section on the Commander Panel module.
* Various errors that caused loss of connection during battles have been fixed. (Check the notes)
* The entering battle screens have been changed. It will no longer be possible to enter battles automatically once the loading is finished. The player will press the button on the interface to confirm before entering the battle. In Arena battles, the system will not start looking for an opponent before the player confirms it.
* With the change on the entering battle screens, the way the tips and fictional information are displayed also has been changed. While the player is waiting, he/she will now be able to skip to the next tip. Even if the loading is completed, since the players can not enter the battle anymore without confirming it with a button press, they will be able to read as many tips as they want.
* The building icons on the unit training panel have been changed (updated).
* The success rate on the statistics section is now displayed as a percent amount. It used to be displayed as a decimal number.
* The issue that caused a victory artwork to be displayed sometimes even if the player fails a guild quest has been fixed.
* New sounds have been added to the event screen (like the new sound effect that has been added to the event notification that is displayed when an item becomes unusable…)
* The problems that were encountered during the unit training has been fixed. These problems were being encountered when a battalion that could not be trained was attempted to be trained. The system will no longer crash in such cases, it will simply display an error message and warn the player.
* The issue that caused some items to be displayed over the hand of the commander is fixed.
* The return button on the repair and trade modules has been moved to the top left corner.
* The battlefield animations on the Pit battles were missing, these animations have been added to the field.
* The “Start” button on the building construction panel has been made more functional. If there is an ongoing construction, this button informs the player on this matter. The Start buttons used to be active all the time and when pressed it was displaying an error message to the player, telling that the workers were busy. Now, the player will be able to see directly if there is an ongoing construction.
* If an error is encountered while the game is loading, the game will no longer be booted up. The client used to ignore the errors while loading game files and try to finish the loading to boot up the game. This situation was resulting in the game working faultily and numerous errors. Now, the client will no longer allow the game to be booted up before a 100% successful loading is performed.

http://forum.ceironwars.com/showthread.php?t=995

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